Purpose: Of the estimated 1.7 million residents of nursing homes in the United States, approximately half fall annually; and 11% of these sustain injury. This is twice the rate for persons dwelling in the community. By addressing fall risk, physical therapists have an opportunity to reduce falls which are the leading cause of injury deaths, as well as the most common cause of nonfatal injuries for older adults in the United States. This case report examines the effect of a novel interactive video game intervention to address balance dysfunction in an elderly resident of a nursing home who was at risk for falls. Case Description: The patient is an 89-year-old resident diagnosed with an unspecified balance disorder and a history of multiple falls. Self reports of gait abnormalities, scores on several clinical measures, and her fall history classified her as having substantial risk for future falls. Intervention: A nontraditional approach to balance training, employing the Nintendo Wii bowling simulation, was used as intervention for this patients balance disorder. Outcomes: After 6 one-hour treatment sessions, the patients Berg Balance Score improved from 48 to 53. On the Dynamic Gait Index, the patient improved her score from 19 to 21. The patients Timed Up and Go Test improved from 14.9 to 10.5 seconds, all suggesting a reduced risk of falling. The patients ABC Score improved from 88 to 90%.
Conclusion: Physical Therapy intervention, using the Nintendo Wii bowling simulation, may have decreased fall risk for this individual.
Key Words: falls, balance dysfunction, balance physical therapy treatments, Wii, geriatric physical therapy
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